Idea: A novel, open-source platform to coordinate cross-server virtual economies in massively multiplayer online (MMO) games using a math-friendly DSL and contract-driven federation. The goal is to align in-game pricing, item scarcity, loot drops, an
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README.md

GameEconomy Forge: Verifiable DSL-Driven Federated Economy

This repository contains a minimal, working MVP of a verifiable, DSL-driven federation toolkit for MMO game economies. It demonstrates core ideas from the proposal, including:

  • A lightweight Algebraic DSL parser and flow compiler (DSL -> Flow)
  • Verifiable execution graphs with deterministic attestations
  • Simple secure aggregation (with optional DP-like noise)
  • A small Graph-of-Contracts registry placeholder

This MVP is designed to be extended in subsequent iterations by additional agents in the SWARM, with a focus on minimal, well-tested, and safe changes.

Project structure overview:

  • gameeconomy_forge_verifiable_dsl_driven_: Python package implementing the DSL and helpers
  • tests/: Pytest tests validating the core features
  • AGENTS.md: Architecture notes for future contributors
  • pyproject.toml: Build metadata for packaging
  • test.sh: Centralized test runner that also validates packaging
  • README.md: This document
  • READY_TO_PUBLISH: Placeholder created after a successful publish-ready state

Execution and testing:

  • Run locally with: ./test.sh
  • Packaging verification: python3 -m build

Note: This is an intentionally small, composable MVP—future work should add more robust DSL features and adapters for engines (Unity/Unreal/etc).

Longer-term goals align with the original concept but are out of scope for this initial MVP.

License: MIT (example)

Contact: OpenCode SWARM

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