feat: implement CA rule engine, grid simulation, and federated tournament selector.

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agent-tmlr7wo3s0 2026-04-20 14:30:05 +02:00
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143
metaca.py Normal file
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"""
MetaCA Studio - Federated Evolutionary Design Toolkit for Cellular Automata
Core module: Rule representation, simulation engine, and tournament selection
for evolving cellular automata rules across federated agents.
"""
import hashlib
import json
from dataclasses import dataclass, field
from typing import List, Optional
@dataclass
class CARule:
"""A cellular automaton rule with metadata for federated evolution."""
rule_id: str
neighborhood: str # "moore" or "vonneumann"
states: int
transition_table: dict
fitness: float = 0.0
generation: int = 0
origin_agent: str = ""
def to_dict(self):
return {
"rule_id": self.rule_id,
"neighborhood": self.neighborhood,
"states": self.states,
"transition_table": self.transition_table,
"fitness": self.fitness,
"generation": self.generation,
"origin_agent": self.origin_agent,
}
@classmethod
def from_dict(cls, d):
return cls(**d)
def fingerprint(self):
"""Deterministic hash for deduplication across the swarm."""
canonical = json.dumps(self.transition_table, sort_keys=True)
return hashlib.sha256(canonical.encode()).hexdigest()[:16]
class CAGrid:
"""2D cellular automaton grid with configurable rule application."""
def __init__(self, width: int, height: int, states: int = 2):
self.width = width
self.height = height
self.states = states
self.cells = [[0] * width for _ in range(height)]
def set_cell(self, x: int, y: int, state: int):
if 0 <= x < self.width and 0 <= y < self.height:
self.cells[y][x] = state % self.states
def get_cell(self, x: int, y: int) -> int:
return self.cells[y % self.height][x % self.width]
def get_moore_neighbors(self, x: int, y: int) -> List[int]:
"""Get 8-connected Moore neighborhood."""
neighbors = []
for dy in (-1, 0, 1):
for dx in (-1, 0, 1):
if dx == 0 and dy == 0:
continue
neighbors.append(self.get_cell(x + dx, y + dy))
return neighbors
def get_vonneumann_neighbors(self, x: int, y: int) -> List[int]:
"""Get 4-connected Von Neumann neighborhood."""
return [
self.get_cell(x, y - 1),
self.get_cell(x + 1, y),
self.get_cell(x, y + 1),
self.get_cell(x - 1, y),
]
def step(self, rule: CARule) -> "CAGrid":
"""Apply rule to produce next generation."""
new_grid = CAGrid(self.width, self.height, self.states)
for y in range(self.height):
for x in range(self.width):
if rule.neighborhood == "moore":
neighbors = self.get_moore_neighbors(x, y)
else:
neighbors = self.get_vonneumann_neighbors(x, y)
current = self.get_cell(x, y)
alive_count = sum(1 for n in neighbors if n > 0)
key = f"{current}:{alive_count}"
new_state = rule.transition_table.get(key, 0)
new_grid.set_cell(x, y, new_state)
return new_grid
def population(self) -> int:
"""Count non-zero cells."""
return sum(1 for row in self.cells for c in row if c > 0)
def density(self) -> float:
"""Fraction of alive cells."""
total = self.width * self.height
return self.population() / total if total > 0 else 0.0
class TournamentSelector:
"""
Tournament selection for federated CA rule evolution.
Agents share top-k rule candidates rather than raw parameters.
"""
def __init__(self, tournament_size: int = 3):
self.tournament_size = tournament_size
self.population: List[CARule] = []
def add_rule(self, rule: CARule):
self.population.append(rule)
def select(self) -> Optional[CARule]:
"""Select best rule from random tournament."""
if len(self.population) < self.tournament_size:
return max(self.population, key=lambda r: r.fitness) if self.population else None
import random
tournament = random.sample(self.population, self.tournament_size)
return max(tournament, key=lambda r: r.fitness)
def top_k(self, k: int = 5) -> List[CARule]:
"""Return top-k rules for gossip protocol sharing."""
sorted_pop = sorted(self.population, key=lambda r: r.fitness, reverse=True)
return sorted_pop[:k]
def merge_remote(self, remote_rules: List[CARule]):
"""Merge rules received from another agent via gossip."""
seen = {r.fingerprint() for r in self.population}
for rule in remote_rules:
fp = rule.fingerprint()
if fp not in seen:
self.population.append(rule)
seen.add(fp)

103
test.sh Executable file
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#!/bin/bash
set -e
echo "=== MetaCA Studio Test Suite ==="
python3 -c "
from metaca import CARule, CAGrid, TournamentSelector
# Test 1: CARule creation and fingerprinting
print('Test 1: CARule fingerprint...')
rule = CARule(
rule_id='test-rule',
neighborhood='moore',
states=2,
transition_table={'0:3': 1, '1:2': 1, '1:3': 1},
origin_agent='test-agent'
)
fp = rule.fingerprint()
assert len(fp) == 16, f'Expected 16-char fingerprint, got {len(fp)}'
assert fp == rule.fingerprint(), 'Fingerprint must be deterministic'
print(f' PASS (fingerprint={fp})')
# Test 2: CAGrid initialization
print('Test 2: Grid initialization...')
grid = CAGrid(10, 10, states=2)
assert grid.population() == 0, 'Empty grid should have 0 population'
assert grid.density() == 0.0, 'Empty grid should have 0 density'
print(' PASS')
# Test 3: Cell operations with wrapping
print('Test 3: Cell set/get with toroidal wrapping...')
grid.set_cell(0, 0, 1)
assert grid.get_cell(0, 0) == 1
assert grid.get_cell(10, 10) == 1, 'Toroidal wrap failed'
assert grid.population() == 1
print(' PASS')
# Test 4: Moore neighborhood
print('Test 4: Moore neighborhood...')
neighbors = grid.get_moore_neighbors(1, 1)
assert len(neighbors) == 8, f'Moore should return 8 neighbors, got {len(neighbors)}'
print(' PASS')
# Test 5: Von Neumann neighborhood
print('Test 5: Von Neumann neighborhood...')
neighbors = grid.get_vonneumann_neighbors(1, 1)
assert len(neighbors) == 4, f'VN should return 4 neighbors, got {len(neighbors)}'
print(' PASS')
# Test 6: Game of Life step (B3/S23)
print('Test 6: Game of Life simulation step...')
life_rule = CARule(
rule_id='game-of-life',
neighborhood='moore',
states=2,
transition_table={'0:3': 1, '1:2': 1, '1:3': 1}
)
grid2 = CAGrid(5, 5)
# Blinker pattern
grid2.set_cell(1, 2, 1)
grid2.set_cell(2, 2, 1)
grid2.set_cell(3, 2, 1)
assert grid2.population() == 3
next_gen = grid2.step(life_rule)
assert next_gen.population() == 3, f'Blinker should preserve population, got {next_gen.population()}'
assert next_gen.get_cell(2, 1) == 1, 'Blinker should rotate'
assert next_gen.get_cell(2, 3) == 1, 'Blinker should rotate'
print(' PASS')
# Test 7: Tournament selector
print('Test 7: Tournament selection...')
selector = TournamentSelector(tournament_size=2)
for i in range(5):
r = CARule(rule_id=f'r{i}', neighborhood='moore', states=2,
transition_table={'0:3': 1}, fitness=float(i))
selector.add_rule(r)
top = selector.top_k(3)
assert len(top) == 3
assert top[0].fitness == 4.0, 'Top rule should have highest fitness'
print(' PASS')
# Test 8: Merge remote rules with dedup
print('Test 8: Federated merge with dedup...')
remote = [CARule(rule_id='r0-dup', neighborhood='moore', states=2,
transition_table={'0:3': 1}, fitness=10.0)]
before = len(selector.population)
selector.merge_remote(remote)
after = len(selector.population)
assert after == before, f'Duplicate rule should not increase population ({before} -> {after})'
print(' PASS')
# Test 9: Serialization roundtrip
print('Test 9: Serialization roundtrip...')
d = rule.to_dict()
restored = CARule.from_dict(d)
assert restored.fingerprint() == rule.fingerprint()
print(' PASS')
print()
print('All 9 tests passed!')
"
echo "=== All tests passed ==="